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	<channel>
		<title>Firearms: Source</title>
		<link>http://forums.firearms-source.com/</link>
		<description>Firearms Source Half Life 2 Mod</description>
		<language>en</language>
		<lastBuildDate>Thu, 02 Sep 2010 22:31:37 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://forums.firearms-source.com/images/misc_oldskool/rss.png</url>
			<title>Firearms: Source</title>
			<link>http://forums.firearms-source.com/</link>
		</image>
		<item>
			<title><![CDATA[[REL] Ps_Dogpit]]></title>
			<link>http://forums.firearms-source.com/showthread.php?14566-REL-Ps_Dogpit&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 18:07:37 GMT</pubDate>
			<description>*Ps_Dogpit B1* 
 
 
Flags- 4 
Size-  Small-Medium 
Spawns-32 
File size- 21mb unzipped / 10mb zipped</description>
			<content:encoded><![CDATA[<div><b>Ps_Dogpit B1</b><br />
<br />
<br />
Flags- 4<br />
Size-  Small-Medium<br />
Spawns-32<br />
File size- 21mb unzipped / 10mb zipped<br />
<br />
<br />
<br />
Screenshots:<br />
<br />
<img src="http://i855.photobucket.com/albums/ab116/nohitreg/D2.jpg" border="0" alt="" /><br />
<br />
<img src="http://i855.photobucket.com/albums/ab116/nohitreg/D3.jpg" border="0" alt="" /><br />
<br />
<img src="http://i855.photobucket.com/albums/ab116/nohitreg/D6.jpg" border="0" alt="" /><br />
<br />
<img src="http://i855.photobucket.com/albums/ab116/nohitreg/D7.jpg" border="0" alt="" /><br />
<br />
<img src="http://i855.photobucket.com/albums/ab116/nohitreg/D5.jpg" border="0" alt="" /><br />
<br />
<img src="http://i855.photobucket.com/albums/ab116/nohitreg/D1.jpg" border="0" alt="" /><br />
<br />
<b>Overview</b><br />
<br />
<img src="http://img713.imageshack.us/img713/8450/dogpitoverview.jpg" border="0" alt="" /><br />
<br />
<b>Download link below</b><br />
<br />
<a href="http://www.mediafire.com/?r38ba9sxclt71s5" target="_blank">http://www.mediafire.com/?r38ba9sxclt71s5</a><br />
<br />
<b>Credits:</b><br />
<br />
<br />
SLi-WooDy- level designer  <a href="http://www.ps-leveldesign.co.uk" target="_blank">www.ps-leveldesign.co.uk</a>   <br />
NosehairUK- co designer/textures<br />
FAS mod team<br />
<br />
We welcome any advice, criticism and feedback Thx.</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?90-Released-Maps">Released Maps</category>
			<dc:creator>sli-woody</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14566-REL-Ps_Dogpit</guid>
		</item>
		<item>
			<title>How are YOU celebrating 90210 day?</title>
			<link>http://forums.firearms-source.com/showthread.php?14565-How-are-YOU-celebrating-90210-day&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 17:55:41 GMT</pubDate>
			<description>So, I was informed that today was officially 90210 day (September 2nd, 2010, or 9/02/10). What was that show about? Affairs, lies, rumors and gossip,...</description>
			<content:encoded><![CDATA[<div>So, I was informed that today was officially 90210 day (September 2nd, 2010, or 9/02/10). What was that show about? Affairs, lies, rumors and gossip, right? So, to celebrate this wonderful day I have started a rumor that a buddy at work only has 9 toes as opposed to the usual 10. It has made it to his Facebook.<br />
 <br />
I have officially removed a toe today. And for the life of me can't stop laughing.<br />
 <br />
How are you celebrating 90210 day?</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?10-Off-Topic">Off Topic</category>
			<dc:creator>waisted menkey</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14565-How-are-YOU-celebrating-90210-day</guid>
		</item>
		<item>
			<title>Errors in Console</title>
			<link>http://forums.firearms-source.com/showthread.php?14564-Errors-in-Console&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 17:16:09 GMT</pubDate>
			<description>I noticed several errors on all maps in console. Wav files missing. just two many to post here. Also noticed voice box with name purple checker board...</description>
			<content:encoded><![CDATA[<div>I noticed several errors on all maps in console. Wav files missing. just two many to post here. Also noticed voice box with name purple checker board at times. Overall though mod is playable. Might want to contact Sourcemod to get this mod on there list in case files from them conflict. As long as you have a linux build they can fix I beleive.<br />
<br />
<br />
Update: I talk to Souremod admins and the latest snapshot has Gamedata files needed. So grab latest snapshot and install Gamedata folder content only!!</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?89-FA-S-Support">FA:S Support</category>
			<dc:creator>3DDEATH</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14564-Errors-in-Console</guid>
		</item>
		<item>
			<title>Green Mountain Boys Server</title>
			<link>http://forums.firearms-source.com/showthread.php?14563-Green-Mountain-Boys-Server&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 15:40:23 GMT</pubDate>
			<description><![CDATA[Glad to to see firearms in source. We at +]3D[+ and our Green Mountain Boys server want to thank all who have played there. I have been a server...]]></description>
			<content:encoded><![CDATA[<div>Glad to to see firearms in source. We at +]3D[+ and our Green Mountain Boys server want to thank all who have played there. I have been a server specialist for 10 yrs and hope our server runs ok. Any questions, problems, or server help comments plz let us know. Anyone wishing to join and admin server plz PM  me. Its great to be back with Firearms.</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?27-Servers">Servers</category>
			<dc:creator>3DDEATH</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14563-Green-Mountain-Boys-Server</guid>
		</item>
		<item>
			<title>LODs not loading</title>
			<link>http://forums.firearms-source.com/showthread.php?14562-LODs-not-loading&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 10:03:27 GMT</pubDate>
			<description>I made a model with 2 LODs. But LODs not loading. 
 
LOD0 
Image: http://img594.imageshack.us/img594/8007/nolod.th.jpg ...</description>
			<content:encoded><![CDATA[<div>I made a model with 2 LODs. But LODs not loading.<br />
<br />
LOD0<br />
<a href="http://img594.imageshack.us/i/nolod.jpg/" target="_blank"><img src="http://img594.imageshack.us/img594/8007/nolod.th.jpg" border="0" alt="" /></a><br />
LOD0 wareframe<br />
<a href="http://img811.imageshack.us/i/nolodware.jpg/" target="_blank"><img src="http://img811.imageshack.us/img811/4674/nolodware.th.jpg" border="0" alt="" /></a><br />
LOD1<br />
<a href="http://img507.imageshack.us/i/lod1r.jpg/" target="_blank"><img src="http://img507.imageshack.us/img507/2219/lod1r.th.jpg" border="0" alt="" /></a><br />
LOD1 wareframe<br />
<a href="http://img823.imageshack.us/i/lod1ware.jpg/" target="_blank"><img src="http://img823.imageshack.us/img823/3430/lod1ware.th.jpg" border="0" alt="" /></a><br />
LOD2<br />
<a href="http://img194.imageshack.us/i/lod2m.jpg/" target="_blank"><img src="http://img194.imageshack.us/img194/604/lod2m.th.jpg" border="0" alt="" /></a><br />
LOD2 wareframe<br />
<a href="http://img832.imageshack.us/i/lod2ware.jpg/" target="_blank"><img src="http://img832.imageshack.us/img832/7554/lod2ware.th.jpg" border="0" alt="" /></a><br />
<br />
QC-file:<br />
<br />
$modelname pro_dom_drevgorod\h8x8\h8x8.mdl<br />
$scale 1.0<br />
$body &quot;Body&quot; &quot;F:\Creation\Protest_MOD_stuff\stuff\maps\pro_dom_  drevgorod\models\h8x8\h8x8.smd&quot;<br />
$cd &quot;F:\Creation\Protest_MOD_stuff\stuff\maps\pro_dom_  drevgorod\models\h8x8&quot;<br />
$staticprop<br />
$surfaceprop &quot;wood&quot;<br />
<br />
$sequence &quot;idle&quot; &quot;h8x8.smd&quot; fps 30<br />
$collisionmodel &quot;h8x8_phys.smd&quot;<br />
{<br />
$concave<br />
$mass 1000<br />
}<br />
$cdmaterials &quot;models\pro_dom_drevgorod\h8x8&quot;<br />
$texturegroup skinfamilies<br />
{<br />
{ &quot;h8x8.vmt&quot; }<br />
}<br />
<br />
$lod 12<br />
        {<br />
          replacemodel &quot;h8x8.smd&quot; &quot;h8x8_lod1.smd&quot;<br />
        }<br />
$lod 25<br />
        {<br />
          replacemodel &quot;h8x8.smd&quot; &quot;h8x8_lod2.smd&quot;<br />
        }<br />
<br />
compile log:<br />
<br />
GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - <a href="http://www.wunderboy.org/" target="_blank">http://www.wunderboy.org/</a><br />
<br />
Loaded QC file - &quot;F:\Creation\Protest_MOD_stuff\stuff\maps\pro_dom_  drevgorod\models\h8x8\h8x8.qc&quot;<br />
<br />
Created command line: E:\&lt;my Steam folder&gt;\bin\studiomdl.exe -game E:\&lt;my Steam folder&gt;\hl2 -notxbox F:\Creation\Protest_MOD_stuff\stuff\maps\pro_dom_d  revgorod\models\h8x8\h8x8.qc<br />
<br />
qdir:    &quot;f:\creation\protest_mod_stuff\stuff\maps\pro_dom_  drevgorod\models\h8x8\&quot;<br />
gamedir: &quot;E:\&lt;my Steam folder&gt;\hl2\&quot;<br />
g_path:  &quot;h8x8&quot;<br />
Working on &quot;h8x8.qc&quot;<br />
SMD MODEL F:\Creation\Protest_MOD_stuff\stuff\maps\pro_dom_d  revgorod\models\h8x8\h8x8.smd<br />
SMD MODEL F:\Creation\Protest_MOD_stuff\stuff\maps\pro_dom_d  revgorod\models\h8x8/h8x8.smd<br />
SMD MODEL F:\Creation\Protest_MOD_stuff\stuff\maps\pro_dom_d  revgorod\models\h8x8/h8x8_phys.smd<br />
SMD MODEL F:\Creation\Protest_MOD_stuff\stuff\maps\pro_dom_d  revgorod\models\h8x8/h8x8_lod1.smd<br />
SMD MODEL F:\Creation\Protest_MOD_stuff\stuff\maps\pro_dom_d  revgorod\models\h8x8/h8x8_lod2.smd<br />
WARNING: COSTLY COLLISION MODEL!!!! (34 parts)<br />
Truncating model!!!!<br />
Model has 1 convex sub-parts<br />
Collision model completed.<br />
---------------------<br />
writing E:\&lt;my Steam folder&gt;\hl2\models/pro_dom_drevgorod\h8x8\h8x8.mdl:<br />
bones          708 bytes (1)<br />
animations     104 bytes (1 anims) (1 frames) [0:00]<br />
sequences      220 bytes (1 seq) <br />
ik/pose        164 bytes<br />
eyeballs         0 bytes (0 eyeballs)<br />
flexes           0 bytes (0 flexes)<br />
textures        72 bytes<br />
keyvalues        0 bytes<br />
Collision model volume 23761582.00 in^3<br />
collision        0 bytes<br />
total         1464<br />
---------------------<br />
writing E:\&lt;my Steam folder&gt;\hl2\models/pro_dom_drevgorod\h8x8\h8x8.vvd:<br />
vertices    362688 bytes (7556 vertices)<br />
tangents    120896 bytes (7556 vertices)<br />
total       483648 bytes<br />
---------------------<br />
Generating optimized mesh &quot;E:\&lt;my Steam folder&gt;\hl2\models/pro_dom_drevgorod\h8x8\h8x8.sw.vtx&quot;:<br />
body parts:         8 bytes<br />
models:            44 bytes<br />
model LODs:        36 bytes<br />
meshes:            27 bytes<br />
strip groups:      75 bytes<br />
strips:            81 bytes<br />
verts:         204012 bytes<br />
indices:        96192 bytes<br />
bone changes:      48 bytes<br />
everything:    300523 bytes<br />
---------------------<br />
Generating optimized mesh &quot;E:\&lt;my Steam folder&gt;\hl2\models/pro_dom_drevgorod\h8x8\h8x8.dx80.vtx&quot;:<br />
body parts:         8 bytes<br />
models:            44 bytes<br />
model LODs:        36 bytes<br />
meshes:            27 bytes<br />
strip groups:      75 bytes<br />
strips:            81 bytes<br />
verts:         204012 bytes<br />
indices:        96192 bytes<br />
bone changes:      48 bytes<br />
everything:    300523 bytes<br />
---------------------<br />
Generating optimized mesh &quot;E:\&lt;my Steam folder&gt;\hl2\models/pro_dom_drevgorod\h8x8\h8x8.dx90.vtx&quot;:<br />
body parts:         8 bytes<br />
models:            44 bytes<br />
model LODs:        36 bytes<br />
meshes:            27 bytes<br />
strip groups:      75 bytes<br />
strips:            81 bytes<br />
verts:         204012 bytes<br />
indices:        96192 bytes<br />
bone changes:      48 bytes<br />
everything:    300523 bytes<br />
---------------------<br />
Generating optimized mesh &quot;E:\&lt;my Steam folder&gt;\hl2\models/pro_dom_drevgorod\h8x8\h8x8.xbox.vtx&quot;:<br />
body parts:         8 bytes<br />
models:            44 bytes<br />
model LODs:        36 bytes<br />
meshes:            27 bytes<br />
strip groups:      75 bytes<br />
strips:            81 bytes<br />
verts:         204012 bytes<br />
indices:        96192 bytes<br />
bone changes:      48 bytes<br />
everything:    300523 bytes<br />
<br />
Completed &quot;h8x8.qc&quot;<br />
<br />
Help me, please. What i do wrong?</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?8-Models-Textures-Sprites-Sounds-...">Models, Textures, Sprites, Sounds ...</category>
			<dc:creator><![CDATA[[POD]ILL bot (0)]]></dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14562-LODs-not-loading</guid>
		</item>
		<item>
			<title>Weapon Deployable Icon</title>
			<link>http://forums.firearms-source.com/showthread.php?14561-Weapon-Deployable-Icon&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 08:25:28 GMT</pubDate>
			<description><![CDATA[Could we get an icon come up on the HUD when we're close enough to something that we can deploy onto it? 
 
I'd also like to see deploy speeds a bit...]]></description>
			<content:encoded><![CDATA[<div>Could we get an icon come up on the HUD when we're close enough to something that we can deploy onto it?<br />
<br />
I'd also like to see deploy speeds a bit faster, especially when prone. At the moment it slows the use of the M60 and M249 down so it's easier to use them in run and gun mode than how they're 'supposed' to be used.</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?5-Input">Input</category>
			<dc:creator>Snap</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14561-Weapon-Deployable-Icon</guid>
		</item>
		<item>
			<title>Manual bolt cycle option for M24</title>
			<link>http://forums.firearms-source.com/showthread.php?14560-Manual-bolt-cycle-option-for-M24&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 08:22:00 GMT</pubDate>
			<description><![CDATA[Would be interesting to have the option to have 'manual_bolt' and 'bolt_cycle' commands. 'manual_bolt' would leave the M24 (or other future bolt...]]></description>
			<content:encoded><![CDATA[<div>Would be interesting to have the option to have 'manual_bolt' and 'bolt_cycle' commands. 'manual_bolt' would leave the M24 (or other future bolt action rifles) without a bullet in the chamber after firing, and leave you in scope mode. You'd then have to activate 'bolt_cycle' (perhaps bound to G by default) to cycle the bolt.<br />
<br />
I don't like having the scope vanish after each shot, and sometimes I want to choose when I'm going to cycle that bolt.</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?5-Input">Input</category>
			<dc:creator>Snap</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14560-Manual-bolt-cycle-option-for-M24</guid>
		</item>
		<item>
			<title>Shot gun hitbox</title>
			<link>http://forums.firearms-source.com/showthread.php?14555-Shot-gun-hitbox&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 01:25:22 GMT</pubDate>
			<description>I noticed that at medium to medium close ranges that the spread on the end seems to not do damage at times not sure if that was a one time thing or...</description>
			<content:encoded><![CDATA[<div>I noticed that at medium to medium close ranges that the spread on the end seems to not do damage at times not sure if that was a one time thing or possible error</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?80-Bug-Reports">Bug Reports</category>
			<dc:creator>Makhan</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14555-Shot-gun-hitbox</guid>
		</item>
		<item>
			<title>Two bugs...</title>
			<link>http://forums.firearms-source.com/showthread.php?14554-Two-bugs...&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 20:52:35 GMT</pubDate>
			<description>First, the AK reload is wrong.  The regular reload shows the character popping out the old mag and replacing it (Tactical reload) (...</description>
			<content:encoded><![CDATA[<div>First, the AK reload is wrong.  The regular reload shows the character popping out the old mag and replacing it (Tactical reload) ( <a href="http://www.youtube.com/watch?v=fz5LPaMhlOc&amp;feature=related" target="_blank">http://www.youtube.com/watch?v=fz5LP...eature=related</a>), while the Gunnery reload shows the character taking out the old mag and replacing it.  Wouldent it make sense to have the Gunnery reload be the faster looking one? (Tactical reload)?<br />
<br />
Second, there is something wrong with the M4 reload.  The point after the bolt release is pressed, when the hand is moving back to the grip, seems very slow.  I see the bolt release get pressed and then usually go prone/stand up, which cancels the reload.  My point is that the reload should be completed when the bolt release is pressed, not when the hand gets back to the grip.  <br />
<br />
Just my 0.02.</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?85-Weapon-discussion">Weapon discussion</category>
			<dc:creator>Dylan</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14554-Two-bugs...</guid>
		</item>
		<item>
			<title>Firearms: Tactics</title>
			<link>http://forums.firearms-source.com/showthread.php?14553-Firearms-Tactics&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 18:32:27 GMT</pubDate>
			<description><![CDATA[I wanna hear people's Tactics for Firearms: Source.  
 
Things like: 
Equipment Loadouts 
Weapon Strategies  
rush and camp points for maps  
Ways to...]]></description>
			<content:encoded><![CDATA[<div>I wanna hear people's Tactics for Firearms: Source. <br />
<br />
Things like:<br />
Equipment Loadouts<br />
Weapon Strategies <br />
rush and camp points for maps <br />
Ways to get past an annoying bug or glitch<br />
Or anything that helps you get around FA:S</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?2-Firearms-Source">Firearms: Source</category>
			<dc:creator>Draco122</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14553-Firearms-Tactics</guid>
		</item>
		<item>
			<title>Many maps or restricted amount?</title>
			<link>http://forums.firearms-source.com/showthread.php?14552-Many-maps-or-restricted-amount&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 15:59:26 GMT</pubDate>
			<description><![CDATA[I was just thinking about the whole idea of having many many "official" maps in the game.  For the most part, while custom maps are popular, I think...]]></description>
			<content:encoded><![CDATA[<div>I was just thinking about the whole idea of having many many &quot;official&quot; maps in the game.  For the most part, while custom maps are popular, I think that most servers stick with the official maps and they tend to be the most popular.  So my question is whether it better to have a lot of official maps or just a handful (10 or so).  I remember some games like America's Army where when they started to add more and more maps, the old maps would get abandoned, or some of the new maps would not be played.  <br />
<br />
I believe even in the old FA, some official maps would be taken out in the newer versions for newer maps.  Some people would hate their favorite maps being taken out, but most didn't seem to care much if it wasn't an extremely popular map.<br />
<br />
So what does everyone believe the best strategy is?  The more maps the merrier?  Or restrict the official maps to the x best maps?</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?2-Firearms-Source">Firearms: Source</category>
			<dc:creator>Whiplash27</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14552-Many-maps-or-restricted-amount</guid>
		</item>
		<item>
			<title>Medic Ideas</title>
			<link>http://forums.firearms-source.com/showthread.php?14551-Medic-Ideas&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 15:41:42 GMT</pubDate>
			<description><![CDATA[A couple things I'd like to see. 
 
1. Med 2 would be able to treat blindness from flash bangs. 
 
2. Med 3 would be able to medivac a body to give...]]></description>
			<content:encoded><![CDATA[<div>A couple things I'd like to see.<br />
<br />
1. Med 2 would be able to treat blindness from flash bangs.<br />
<br />
2. Med 3 would be able to medivac a body to give the player a point and the team a rein.<br />
<br />
I know these probably have been suggested before but I didn't see them in the upcoming change log so thought I'd give them some support. Medivac would be a good option for Med 4 if the &quot;Master Skill&quot; was ever implemented.</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?5-Input">Input</category>
			<dc:creator><![CDATA[[MM]Lost Cause]]></dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14551-Medic-Ideas</guid>
		</item>
		<item>
			<title>Weapon Idle Animations at Higher Skills</title>
			<link>http://forums.firearms-source.com/showthread.php?14550-Weapon-Idle-Animations-at-Higher-Skills&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 13:46:57 GMT</pubDate>
			<description>I was wondering if weapons animations such as idle animations may change at higher skill leves such as the extra reload speed, like the pistol being...</description>
			<content:encoded><![CDATA[<div>I was wondering if weapons animations such as idle animations may change at higher skill leves such as the extra reload speed, like the pistol being spun occasionally?</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?5-Input">Input</category>
			<dc:creator>Tavington</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14550-Weapon-Idle-Animations-at-Higher-Skills</guid>
		</item>
		<item>
			<title>Evil girl is evil</title>
			<link>http://forums.firearms-source.com/showthread.php?14547-Evil-girl-is-evil&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 03:02:07 GMT</pubDate>
			<description>And should be punished appropriately. Little wench needs to be beat for this. 
 
http://news.spreadit.org/girl-throws-puppies-in-river/ 
 
tl;dr 
...</description>
			<content:encoded><![CDATA[<div>And should be punished appropriately. Little wench needs to be beat for this.<br />
<br />
<a href="http://news.spreadit.org/girl-throws-puppies-in-river/" target="_blank">http://news.spreadit.org/girl-throws-puppies-in-river/</a><br />
<br />
tl;dr<br />
<br />
<img src="http://www.mentalhelp.net/images/root/fist.jpg" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?10-Off-Topic">Off Topic</category>
			<dc:creator>SOCOM-DELTA</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14547-Evil-girl-is-evil</guid>
		</item>
		<item>
			<title>Wooden M14 Furniture</title>
			<link>http://forums.firearms-source.com/showthread.php?14546-Wooden-M14-Furniture&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 21:40:32 GMT</pubDate>
			<description>Hey Guys, has anyone considered giving the m14 a slight reskin for wooden furniture or even polymer?</description>
			<content:encoded><![CDATA[<div>Hey Guys, has anyone considered giving the m14 a slight reskin for wooden furniture or even polymer?</div>

 ]]></content:encoded>
			<category domain="http://forums.firearms-source.com/forumdisplay.php?8-Models-Textures-Sprites-Sounds-...">Models, Textures, Sprites, Sounds ...</category>
			<dc:creator>Tavington</dc:creator>
			<guid isPermaLink="true">http://forums.firearms-source.com/showthread.php?14546-Wooden-M14-Furniture</guid>
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