100% more poopsauce and hedges - level design
finally i completed this school project on art deco. i am actually going to be able to present tomorrow. however due to the massive work load from...
I've basically been a non-existent member of the team (again) for the past two months. I just finished my second last semester on friday, so I'm good...
A new version will be in the next build, which I'm sure the testers will appreciate. Anyways, I've been fighting with getting the HDR values right...
The map is now testable. I'll be packaging it tonight (I hope) and handing it over for the next tester's build. Couple more shots of it with a new...
Hello thar. Since school started I haven't had a lot of time to work on much FAS related. So I've taken what little time I've had to get some work...
This is part one of three updates I'll be giving you guys. I'll start off with tc_wtf. Its reached a playable state and I'll release it upon testers...
Welcome to part 2. It is now time to show off sd_mine. Unless we find any gameplay issues or bugs, this will probably be the final version. ...
And here is the last update. This one is in a transitional stage, a lot of the props that I relied on for detail are now entirely gone, so there...
Theres a few more things to fix, but apart from some interior detailing this map is pretty much good to go I think. Many many thanks again to Alex...
Taking a short (hopefully) break from tc_wtf to go back to my two almost complete projects, sd_mine and ps_sand. Dan's helped me out by working on...
The layout is... 80% there. Trying out a new environment light, because we have a zillion sunset / day maps already. Forgot to enable the fog, and...
As some of you have gathered from my last thread I'm working on FAS again. I'm working on a new unnamed TC map. The layout is simple, Red spawns...
Keep is secret... keep it safe!
Over the past two months I've pretty much removed my self from the team. I've posted little, and contributed nothing. This has nothing to do with...
...map. Stay tuned for more info. This is all you get :)
During my time here at FireArms: Source i have started probably around... six to eight maps which are not complete, many have never been tested, and...
April 18th was the last day of my first year in college, thus bringing an end to a large list of work that had covered up my white board for the past...
The past while ive been in a sort of never being able to sleep, yet always tired kind of phase, and it doesn't seem to be releasing it's grasp over...
Tuesday October 16th 2007 About... 5 weeks ago i was given an assignment by my Design Culture teacher (which is in a nut shell design history) to...
Some stuff you didnt see in the media release. And heres what the first screen shot looked like back in december. forgot to take a picture of...
Color Correction i started using colour correction in the rebuild of tp_mine. along with the heavy changes put into place, colour correction adds...
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