Programming and Level Design
Not much to report. Been plugging away at the code for a few weeks now; and I did the latest video you saw in the September news update. The fact...
Nothing major today. I am getting a new set of DLLs ready for the team leadership and internal team testing. It will have some much needed...
I had a very busy weekend outside of FAS, but I did manage to take a look at our rather inconsistent flashbang code and tweak it to make it a little...
I've been busy lately. My goals for the team have included implementing a certain feature, which requires both art and code to work properly and thus...
Just got done adding in a bunch of new shell casings. Christan has modeled shell casings and machinegun links individual to each caliber of weapon in...
"The Maps That Should Not Be" Over time, I've produced a good number of maps. Most, if not all of these, have been cut from the game. However,...
Still alive! This weekend I managed to code some new animation sequences by Christian Oelund. The result? The long-awaited "belt remaining"...
I've been pretty busy with real-life stuff lately, so I haven't gotten as much done as I've wanted to. Typical. I did deliver the next FAS build,...
I hope you guys all like the new website! I realized there were a few omissions on the weapons page, and I've since corrected those. The new...
Howdy folks. Quick update today: I'm working on the next news update and some website changes, which I'm hoping will go live tonight or tomorrow...
Ah, the new year. I ran into about a week's worth of problems when some of my hardware decided to trainwreck itself very late on Dec 31st, but I'm...
News Years Eve update today. Not much to write about that I can talk about, mostly because nothing is tested yet and I'd hate to get anyone's hopes...
Most readers are aware that news hasn't been forthcoming lately. This is entirely on purpose, and I hope folks believe me when I say there is a...
Small update today. I haven't been as active as I'd have liked in the code department, but this weekend looks like it'll be a FAS weekend. In other...
Not much to report today. I've been busy with work, and some real life stuff, so I haven't done much coding in the last week. Thankfully, the coding...
It's been a long week. I'll admit, I haven't gotten as much done as I'd have liked to, but thanks to the hard work and efforts of the rest of the...
Short update while I compile a new build: Had a great test today - I think 14 people showed up total. I was enjoying the G3 for a while, then...
I told you I'd try to update this more often. Throughout this weekend and last I've been doing nothing but working on the source code. So far I...
Christ, has it really been four months since I updated this thing? :o Well, I'll try to give you a short overview of what I've been up to, and...
Wow, it's been a while since I touched this thing. I guess I owe you all an update, huh? I now do both maps and programming as I've taken the FAS...
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