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Forum: Mapping

For all your Firearms: Source and HL2 mapping needs.

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  1. All released map threads should be in this forum to allow users and server admins to easily find new custom maps.

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    Forum Statistics:

    • Threads: 7
    • Posts: 187
  1. Sticky Thread Sticky: Mapping questions

    The new thread for mapping questions, perfect for a small question not deserving a thread of its own.

    Started by Inveramsay, 03-24-2008 06:39 PM
    16 Pages
    1 2 3 ... 16
    • Replies: 238
    • Views: 3,485
    09-02-2010 12:32 PM Go to last post
  2. Sticky Thread Sticky: Getting Started with Firearms Source Mapping

    Need to know how the heck gameplay entities work in FAS? Check out the example maps here. http://venomgamelabs.com/downloads/fas_example_maps.zip...

    Started by DysPatch, 07-26-2010 09:43 PM
    • Replies: 12
    • Views: 517
    08-23-2010 10:28 PM Go to last post
  3. Sticky Thread Sticky: Official Map Ideas Thread

    I decided to make this thread instead of continue things on the PS_Icebreaker thread so it could have a proper thread title. To kickthings off,...

    Started by waisted menkey, 07-25-2009 02:50 PM
    3 Pages
    1 2 3
    • Replies: 40
    • Views: 3,961
    08-09-2010 09:33 PM Go to last post
  4. Sticky Thread Sticky: The Mapper's Toolbox

    I was thinking today that us mappers could post prefabs, tips or quick tutorials on various mapping subjects in a single thread for easy access....

    Started by undertone, 11-27-2007 10:27 PM
    • Replies: 10
    • Views: 1,174
    04-26-2009 01:20 PM Go to last post
  5. Sticky Thread Sticky: Mapping Tutorial for Beginners

    From undertone.... So, youve thought of learning how to map and youve just never gotten around to it right? Well now you have no excuse. This is...

    Started by Mirsky, 01-17-2007 10:54 PM
    • Replies: 3
    • Views: 2,001
    09-04-2007 06:06 AM Go to last post
  1. Insurgency meets Firearms source

    not sure if you guys are familiar with the Insurgency mod but here is a video of my buddy zeak porting over Ins_baghdad for FAS...

    Started by Jason420, 08-07-2010 01:36 PM
    • Replies: 8
    • Views: 318
    Today 01:17 PM Go to last post
  2. Banana mapping

    im tottaly new to mapping but i want to make one anyway. this will be my first map, and i am looking for tips, pointers and anything that will help...

    Started by Pro Killer Man, 09-04-2010 10:54 PM
    • Replies: 2
    • Views: 45
    Today 12:11 PM Go to last post
  3. PS_AlpineResort REBORN

    OP UPDATED 22Aug10 So, I guess it's been awhile since I've actually done anything with this, BUT, now that the game is actually released things...

    Started by waisted menkey, 04-17-2009 10:09 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 85
    • Views: 1,952
    09-03-2010 08:37 PM Go to last post
  4. ps_desertcrisis?

    Is anyone interested in this old copy of ps_desertcrisis I have lying around? It's not my best work by a long shot, but it wasn't really intended as...

    Started by Hitman, 07-24-2010 05:02 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 60
    • Views: 1,324
    09-03-2010 03:30 PM Go to last post
  5. [REQ] SD_Crashsite

    An idea I had for a Jungle based, SD map. == Story == A transport plane carrying vital ammunition was shot down recently over South American...

    Started by Draco122, 08-29-2010 07:03 PM
    • Replies: 7
    • Views: 123
    09-03-2010 03:28 PM Go to last post
  6. Thumbs up WIP fas_X13

    Hi FAS. I have been following your mod with interest. Im currently into light pass stage on this map, and hopefully can get a beta over to these...

    Started by sli-woody, 08-02-2010 04:56 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 358
    09-02-2010 02:09 PM Go to last post
  7. [WIP] Temple Canyon

    Here's another of the old map files I still got laying around. Shrunk things up a bit and it will prob still seem kinda big unless there's a few...

    Started by waisted menkey, 08-23-2010 03:05 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 271
    08-30-2010 12:31 AM Go to last post
  8. Is func_monitor enabled?

    I'd like to use it on one of my maps. I realize there can only be one per map, however it's better than teleporting the players into the sky box. ...

    Started by Vulpes Foxnik, 08-22-2010 10:49 PM
    • Replies: 4
    • Views: 70
    08-29-2010 11:03 AM Go to last post
  9. [REQ] All Maps

    For map makers to consider not putting usless junk in your map that you can not jump on, run into, or interact with in any way. The new...

    Started by Bomberman, 08-21-2010 11:53 PM
    • Replies: 10
    • Views: 186
    08-28-2010 04:17 AM Go to last post
  10. OBJ_WILLOW?

    Any word around the campfire regarding obj_willow? Man it was one of my favorites, would love to see it in FAS. Thanks in advance!

    Started by Rabiddrobb, 08-17-2010 01:47 PM
    • Replies: 14
    • Views: 266
    08-28-2010 04:12 AM Go to last post
  11. Poll Poll: PS_underdark

    Some of you may or may not remember this map I released for 2.5-2.65ish. To port it, I would need to be in windows (yes this is a hassle for me). I...

    Started by Vulpes Foxnik, 08-20-2010 08:38 PM
    • Replies: 5
    • Views: 140
    08-25-2010 02:59 PM Go to last post
  12. Poll Poll: Map Poll

    Which one(s) would you like to see come back the most?

    Started by Pork Fried Squirrel, 08-05-2010 01:15 PM
    3 Pages
    1 2 3
    • Replies: 33
    • Views: 433
    08-23-2010 01:17 PM Go to last post
  13. Does anyone know...

    Does anyone know who made upham and river? Are the creator(s) still around? If so, is there any chance they are being remade? If not, is there a...

    Started by AlbrechtEh, 08-08-2010 12:33 PM
    • Replies: 8
    • Views: 213
    08-16-2010 06:47 AM Go to last post
  14. tc_university

    First screen shots. For those who haven't heard, tc_university will be my first map, tc_dorms, but expanded to a mid-sized map capable of matches...

    Started by Ecktix, 07-27-2010 10:32 PM
    3 Pages
    1 2 3
    • Replies: 38
    • Views: 618
    08-14-2010 04:11 AM Go to last post
  15. Testing tc_university02

    Changes since 01: Removed several rooms from middle of the map Several doorways and paths that once existed are now gone Red and Blue spawns now...

    Started by Ecktix, 08-08-2010 05:53 PM
    • Replies: 4
    • Views: 134
    08-10-2010 10:48 AM Go to last post
  16. ps_smalltown

    A buddy of mine, dwal, and myself are designing a map together. It is going to be a woodland themed small town. It is going to be a push map with 5...

    Started by General3, 08-08-2010 11:32 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 236
    08-10-2010 12:08 AM Go to last post
  17. ps_sand

    So red gets pretty hosed on sand, and I thought I'd start a thread to discuss this. In my opinion, red is at a disadvantage for the following...

    Started by mongo, 08-03-2010 06:26 PM
    • Replies: 10
    • Views: 167
    08-09-2010 03:01 PM Go to last post
  18. Thumbs up What, in your opinion, makes a good map...

    I am interested to know what people think separates a good map from a crappy map. This isn't about which maps you think are good... but WHY they...

    Started by Archon, 07-31-2010 03:31 PM
    • Replies: 14
    • Views: 192
    08-05-2010 01:09 AM Go to last post
  19. Bandages and spawn time

    Is the Spawn time for bandages controlled by the mod code or can I as a mapper control it for my map. I believe that currently bandage respawn time...

    Started by General3, 08-04-2010 04:30 PM
    • Replies: 0
    • Views: 53
    08-04-2010 04:30 PM Go to last post
  20. Sad How to configure Hammer?????

    Well I would love to get started mapping for FA:S but i went to configure hammer and it asked for the executable directory of the game well i went to...

    Started by rir345, 07-31-2010 12:28 AM
    configure, fa:s, fas, hammer
    • Replies: 1
    • Views: 73
    07-31-2010 01:44 AM Go to last post

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