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Thread: NO Jumping headshots please

  1. #1

    NO Jumping headshots please

    The one thing that irritates me to no end in old firearms, is the fact that someone could easily kill someone, simply by jumping out from the side spraying bullets and almost always the first shot is a headshot.

    I don't know exactly how people could do this, but I presumed it had to be something with the crosshair automatically re-aligning itself with the centre of the screen.

    There should be harsher penalties for doing something like this, maybe less accuracy or the crosshair goes crazy or something, I know the mod isn't going for a realistic approach but it does sometimes remind me of Counter Strike a little bit when some guy's able to headshot someone, immediatly after landing from a jump

  2. #2
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    Quote Originally Posted by Draco122 View Post
    The one thing that irritates me to no end in old firearms, is the fact that someone could easily kill someone, simply by jumping out from the side spraying bullets and almost always the first shot is a headshot.

    I don't know exactly how people could do this, but I presumed it had to be something with the crosshair automatically re-aligning itself with the centre of the screen.

    There should be harsher penalties for doing something like this, maybe less accuracy or the crosshair goes crazy or something, I know the mod isn't going for a realistic approach but it does sometimes remind me of Counter Strike a little bit when some guy's able to headshot someone, immediatly after landing from a jump
    Sorry to disappoint. A skilled player should have no problem doing what you described. The only penalties we have for jumping are a stamina decrease, and a slight disorientation of the screen similar to that of FA.
    Daniel Miede - Level Designer
    DasHuhn: it's funny because you're having intercourse with my mother

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    There are also harsh accuracy penalties for firing while in the air, but these don't matter if somebody is literally pointing a gun barrel into your eye socket (it's exceptionally hard to miss at that distance). Generally there's nothing that can be done to combat that sort of thing at all though, short of actually disabling a player's gun. No amount of random accuracy or screen kick is going to stop the first bullet from a player's gun from getting a headshot from three feet away without being so extreme that it hamstrings other aspects of the gameplay. Aerial accuracy is quite bad however, so if you're any distance away you should actually have more of an advantage than them at least until the other player lands.
    "What wonderful things are these chemicals, spores, and strains! They give life, restore it, prolong it, torture it, and take it all in unison. They predate us and we are spawned of them, and yet such things can unmake us with curious ease. If such things are not god, then I have yet to know anything more deserving of the title!"

    -Dr. Karov Icari, taken from Biopreparat development notes, 1993.

  4. #4
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    Quote Originally Posted by Naota View Post
    There are also harsh accuracy penalties for firing while in the air, but these don't matter if somebody is literally pointing a gun barrel into your eye socket (it's exceptionally hard to miss at that distance). Generally there's nothing that can be done to combat that sort of thing at all though, short of actually disabling a player's gun. No amount of random accuracy or screen kick is going to stop the first bullet from a player's gun from getting a headshot from three feet away without being so extreme that it hamstrings other aspects of the gameplay. Aerial accuracy is quite bad however, so if you're any distance away you should actually have more of an advantage than them at least until the other player lands.
    Here speaks the red baron himself. spends more time killing people in air than on the ground.
    Daniel Miede - Level Designer
    DasHuhn: it's funny because you're having intercourse with my mother

  5. #5
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    With my shotgun and machete of infinite pain. Look at the bright side though - at least the spread can't possibly get any worse than it is on the ground :P
    "What wonderful things are these chemicals, spores, and strains! They give life, restore it, prolong it, torture it, and take it all in unison. They predate us and we are spawned of them, and yet such things can unmake us with curious ease. If such things are not god, then I have yet to know anything more deserving of the title!"

    -Dr. Karov Icari, taken from Biopreparat development notes, 1993.

  6. #6
    I've actively tried to kill people while falling off of high heights...failed every single time.

  7. #7
    Quote Originally Posted by [anguish] View Post
    I've actively tried to kill people while falling off of high heights...failed every single time.
    i have no problem doing that and getting the kill. the only time i have a hard time with that is when i have an MG/Vollmer.
    I'm that annoying jackass that doesn't care.

  8. I'd be totally okay with no shooting while in the air.

  9. #9
    And you're about the only one who would be.

  10. Truth

  11. #11
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    Quote Originally Posted by DysPatch View Post
    Here speaks the red baron himself. spends more time killing people in air than on the ground.
    word

    Quote Originally Posted by [anguish] View Post
    And you're about the only one who would be.
    WORD
    Quote Originally Posted by maggie View Post
    imma shank a bitch
    FA:S Patriot

  12. #12
    I don't see how the jumping would give an advantage to getting headshots but most games that allow jump-shooting just make the shots more inaccurate. I enjoy the freedom to shoot and jump at the same time myself.
    Formerly known as:

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  13. #13
    Shooting while in the air is bad-ass, and it should not be removed, sure its annoying as hell to have someone jump out and blast you, but hey, that's just the way it is.

    If I fall from a height, the first thing I do is fire at the closest bad guy. If I'm going to die, I'm going to try and take someone with me. c:
    Saipus Exertus, Simper Fidelis, Frater Infinitas
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    Formerly Known as Thump3r!

  14. #14
    Yeah, this argument is moot. Jumping and firing is acceptable in just about every FPS ever, and they all do pretty much the same thing, reduce your accuracy.

    If you're getting shot in the face from a guy jumping, you need to shoot better.

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