Well to be quite honest, storytelling has never been the strong suit of gaming as a whole. Not to say that it's not possible or that there haven't been games which really held my interest on the quality of their writing alone, but in a form of media which originated from riveting tales of digital table tennis and descending blocks forming colour lines you take what you can get. There are always some real gems out there in this regard, but as a writer when I look at the overwhelming majority of games on the market, I can only facepalm at just how inexplicably awful the writing and concept tend to be even on the highest profile of releases. It baffles me completely that millions of dollars can be shelled out to create these incredibly ambitious triple-A titles, and yet the story of the game is about as compelling as a bus stop ad. I'm willing to strike the people in charge of this travesty a deal: take what you're paying your ten-year-old son to write the plots and dialogue of your games and give it to me. I will even write for your game for free if neccessary, as it would be a service to the public.
Thankfully writing has been getting notably better over time, but that doesn't really excuse the fact that mere books overshadow the storytelling of games as overwhelmingly as they do. Writing is dirt cheap, so why not hire an experienced writer to avoid the horrid cliche subjects and give your product's premise some semblance of intelligence? I just finished a mission set in an "unobtanium mine" in Global Agenda for god's sake. These madmen must be stopped.
The other thing that really stings about many of the games I end up buying today is the quality and staying power of them as a whole - as I mentioned I can go back and play Thief, Syndicate, Fire Emblem, or Heroes of Might and Magic even now and have a great time for hours longer than most commercial releases of the day. They're just great games and stand the test of time (plus I only played Thief and Syndicate for the first time last year), because the only things that age about them are their graphics and interfaces. At the same time I absolutely cannot see myself reinstalling Crysis or C&C 3 to play it again at any point down the line because they are just plain not as good.
Being a 3D artist myself I've got nothing at all against graphics improving, especially if it means bigger teams, more beautiful worlds, and even wider scope for settings. It's the constant sacrificing of everything else just so a game can look a smidgeon prettier and the relentless drive for better hardware which sustains it. What drives me to such proverbial extents of cynical rage is that more people than ever are working on new titles, more money is being spent, the industry is expanding rapidly, the platforms are being perused by more people, and yet:
-Writing in games on the whole is still awful compared to any other media format, even modern movies
-Games are as much as one quarter the length they used to be, and no more enjoyable than older titles which are eight times as long
-Modders are being shut out, both from the amount of work involved and from lack of support by developers (why allow mods? They don't sell! They could cost sales on the sequel!)
-Mechanics are being made ever more simple and games less involved. Apparently too much thinking will scare away the stupid people whose dollar is more important than a quality product.
-WWII games and Tolkien-esque fantasy settings are if anything more abundant. Please let them die a horrible death. Please.
"What wonderful things are these chemicals, spores, and strains! They give life, restore it, prolong it, torture it, and take it all in unison. They predate us and we are spawned of them, and yet such things can unmake us with curious ease. If such things are not god, then I have yet to know anything more deserving of the title!"
-Dr. Karov Icari, taken from Biopreparat development notes, 1993.