Results 1 to 12 of 12

Thread: FA History

  1. #1
    Join Date
    Jul 2006
    Location
    Potato, USA
    Posts
    5,073
    Blog Entries
    1

    FA History

    Edit: I removed the spoiler tags because they weren't working.
    29 April 2000 - FA 1.0

    What Firearms Is

    Firearms is a modification for Valve's award winning Half-Life. Firearms is a multiplayer modification that introduces realistic weaponry and new exciting scenarios to the half-life engine. The purpose of Firearms is to bring an entertaining multiplayer experience by combining real world weapons and scenarios to the Half-Life engine.

    Firearms emphasizes team cooperation with unique scenarios such as Push and Capture the Intelligence. It is also fully customizable, allowing players to contribute to their team in many different ways such as providing cover fire or taking the role of a sniper. With Firearms, players can immerse themselves in modern warfare with realistic weapons, accessories, and environments.

    Included maps feature scenarios such as the territorial push, and the unique Capture the Intelligence (or CTI). With Capture the Intelligence, mapmakers have the freedom to make their own scenarios rather than be restricted to simple capture the flag or team deathmatch.

    A plethora of modern day weaponry is also included. An assortment of pistols, shotguns, sub-machineguns, rifles, grenades, explosives, and accessories are at your disposal. These weapons can be accessed through a unique credits system which gives players who have just entered the game, as good a chance as one who has been playing for an hour.

    We believe that Firearms provides a unique experience for all players, and we sincerely hope that you will enjoy this exciting modification as you are immersed in the world of modern warfare.

    Feature List

    [RC 1.0] - First Public Release

    - new flexible class system
    - new mapping entities
    - new teamplay rules
    - new textures
    - new sounds
    - parachuting
    - new skins
    - new models
    - new graphics
    - new weapons
    - new animation's
    - twelf new levels
    - new player models
    - new gameplay rules
    - twenty seven new weapons


    21 May 2000 - FA 1.2

    Changes

    * CTI mess up in EvaluateGameEnd: Possibly fixed. This problem is hard to pinpoint without lots of users.
    * Fixed Telefragging. The still may be an occurrence of telefragging but only if a unoccupied spawn point cannot be found after 5 tries.
    * Optimized maps - cti_mideast, tp_soviet.
    * New Maps - ps_street, ps_outlands, tp_depot.
    * No armor loss when taking friendly fire. Except with explosives. This will be fixed in next version.
    * Twitching DE no longer Twitches .
    * New sounds.
    * Benelli anim bug when using flashlight.
    * Reinforcements max out at 256.
    * Player ID added. Player name now appears below the crosshair.
    * Map Briefings (also added console command "briefing"). Added menu option when you first join game to display the map briefing.
    * No lastweapon with CTI item
    * PSG tweak. Increase ROF (Rate of Fire).
    * TK tweak. Decreased to factor 2.
    * M4 only semi and burst now.
    * AK-47 Bayonet speed increase and damage increase.
    * No breaking team mates legs. Except with explosives. This will be fixed in next version.
    * "Llama" prevention. Blocking doors. Added round hit anti-velocity.
    * Added TK boot if no enemy in certain radius. May need further adjustment.
    * Frag granade power throw tweak. Experimental tweak. If its liked, we can make the other grenades like this too.
    * Sand / Sand bags stop penetration. Still needs minor adjustment.
    * Added intial rank system. Skills to be added in a later version.
    * Redid radio system to work more like a radio.



    9 June 2000 - FA 2.0

    Screen shots


    M4 with Beta-C Mag on TP_Dish


    Dual MAC11's on TP_Dish


    July 2000 - FA 2.1

    1 August 2000 - FA 2.2

    Change Log

    * Prone in water fixed
    * Team chat bug fixed
    * Chat at game end enabled
    * Skill revisement for Rank Advance rules (Now all skills are available at rank advance)
    * Master Menu button highlighting with sound effect
    * Skill selection menu on sv_useskills 2 redone to remove skill when selected
    * Field Medicine abilities condenced to one easy command (useskill treat)
    * Downed soldiers can become casualties for medics to treat for extra points
    * Capturing all points when a force is out of reinforcements will now end the game
    * Garbage on Score Panel for Observers and Spectators fixed
    * M11 Akimbos recoded to reduce lag (Fire = One at a time, Alt Fire = Both)
    * Shotgun tweaks
    * Claymore a bit more potent
    * Claymores removed when player changes team
    * Fixed prone in door bug with sound crashes
    * Fixed sandbag poof crashes
    * Leader and Medic skins
    * Polished models
    * Updated sounds
    * Pistols tweaked (A bit more usefull now)
    * New arm models on view weapons


    September 2000 - FA 2.3

    Screen Shots


    PS_Desertcrisis


    PS_Dangerzone


    PS_Dangerzone


    PS_Outlands


    8 November 2000 - FA 2.4 (Packaged with CS Retail CD)

    Screenshots


    PS_Island


    PS_Marie


    OBJ_Omaha


    TP_Mine


    CIT_Wartorn


    Features

    New for RC2.4
    ---------------------------------------
    * New flag model.
    * New red player model.

    * Improved weapons models.
    * Improved levels:
    obj_omaha, ps_river, ps_coldwar, ps_nightstalkers,
    ps_dangerzone, ps_outlands and sd_woods.

    * Renamed all weapons for trademark reasons.
    * Put a limit on say text interval. Spam reduction.
    * No longer able to join a game when no reinforcement left.
    Only in spectator mode.

    * Leadership say_team radio sound.
    * No more Adrenaline penalty for treating.

    * Fixed Chat not logging.
    * Fixed HCM-SMG message. (Vollmer)
    * Fixed Useskill menu hot keys.
    * Fixed casualties.

    * Increased bandage amounts for medics.
    * Increased monkey jumping penalty.

    * BF-SMG accuracy tweak. (Bizon II)
    * Carbine tweak. (M4)
    * 40mm-GL Tweak. (M79)
    * AR-GL tweak. (M16/M203)


    28 March 2001 - FA 2.5

    Screen Shots


    PS_UB61


    SD_Durandal


    Free falling in PS_Coldwar

    Feature List

    - Compass System (cl_compass 0/1/2 for off/top/bottom)
    - Weapons Prediction Code
    - Realistic Weapons Handling (RWH) Code and animations
    - New Weapon: 9mmLC-SMG (Sterling SMG)
    - New Play Mode: Territorial Control
    - New sounds for M82, FA-MAS, M-16, Ingram M11s, M60, AK-47
    - New parchute animations and new parachute model with realistic paraglide physics
    - New ammobox model
    - Read-in weapons names from a file on client machine
    - Team Vote System for llama removal
    - Highlight player name on scoreboard
    - Not giving rein to blue on push capture map fixed
    - Weapons buying menu not displaying credits remaining fixed
    - Grenade->changeteam->kill exploit fixed
    - New HUD graphics
    - New menu graphics and design
    - Fatigue meter going under when running back and jumping fixed
    - Changed STG24 to explode after 5 seconds of priming, regardless
    - Tweak max penetration value versus solid brushes
    - Increased Claymore damage radius and kill zone damage
    - Weapons casing setting for none, every 3rd and all (cl_shells 0/1/2)
    - Parachutes are now detachable at any height
    - New 3rd party maps ps_greatoutdoors, ps_ub61 and ps_crash
    - New FA-Team maps sd_durandal, ps_swamp, ps_inlands, ctisdps_mexico, tc_iwojima
    Last edited by Isis; 01-03-2013 at 05:58 PM.

  2. #2
    Join Date
    Jul 2006
    Location
    Potato, USA
    Posts
    5,073
    Blog Entries
    1
    18 May 2002 - FA 2.6

    Screenshots


    OBJ_Paradise


    OBJ_Bocage


    OBJ_Bocage seen though the scope of a SVD


    PS_Upham

    19 September 2002 - FA 2.65

    Screenshots


    PS_Marie Remake


    PS_Marie Remake

    Change Log

    # AK-47 accuracy decreased.
    # AK-47 accuracy improvement time fixed.
    # AK-47 damage decreased.
    # AK-47 recoil increased.
    # AK-47 value increased by one credit.

    # Benelli M3 accuracy increased.

    # Claymore mine damage changed to be more realistic. The majority of the damage is now done in front of the mine.
    # Claymore mines are no longer usable in mid-air.

    # FA-MAS value increased by one credit.

    # G3A3 recoil increased.

    # Grenade launcher range increased.
    # Grenade launcher range has a slight randomness now.
    # Grenade launcher projectiles now deactivate after coming into contact with a sky brush.
    # Grenade launcher projectiles now use a more network efficient particle effect for their smoke trails.

    # M16 fire mode no longer resets after holstering.
    # M16 accuracy problems fixed.

    # M60 recoil increased.

    # M82 accuracy decreased.

    # M82 firing disabled while the player is moving or in the air.
    # M82 rate of fire decreased.
    # M82 recoil increased.
    # M82 value increased by one credit.

    # MP5 accuracy problems fixed.

    # Steilhandgrenate fuses no longer pause while sprinting.

    # Sterling accuracy decreased.
    # Sterling no longer unnecessarily reloads.

    # 9mm penetration values decreased.

    # Added a new entity - trigger_zone - Used for mappers placing areas where mortars, claymores, and medevacs can be offlimits.

    # Added a new entity - env_spriteshooter - Similar to the env_shooter entity.

    # Added a new keyvalue to the fa_team_item entity, to let mappers specify weapon restrictions applied to the player carrying the object.

    # Added a debug command for use in situations where you are stuck after getting up from prone. Bind to a key via the controls menu.

    # Added a smooth transition for going to and getting up from prone.

    # Added alternative (shorter) reload animations to the M16 for use with the Nomenclature skill (new model included).

    # Added command menu functionality. Bind to a key via the controls menu.

    # Added double magazines to the AK-47 for use with the Nomenclature skill (new model included).

    # Added dynamic lighting effects to all explosions.

    # Added dynamic lighting to muzzle flash effects. This does not effect suppressed weapons.

    # Added medevac helicopter effects.

    # Added particle based spark effects for metal and concrete bullet impacts.

    # Added reinforcement information to the scoreboard.

    # Added snow footstep sounds.

    # Bullet impacts no longer effect a player's movement. Removed for many reasons.

    # Changed the fa_sd_object entity to SOLID_BSP type, rather than SOLID_BBOX type, for better clipping detection.

    # Changed M60/PKM/Claymore tracers to the client side.

    # Disabled firing while crawling in prone.

    # Disabled the use of the knife while prone. The only possible fix for the 'flying knife' bug.

    # Enhanced the end of game screen with 'Best Player' (from both teams), 'Most Kills' and 'Most Deaths' information.

    # Fixed all known problems with changing teams.

    # Fixed all known prone bounding box, hull, and hitbox issues.

    # Fixed bounding box abnormalities with dead and wounded players.

    # Fixed crouch bounding box and hitbox abnormalities.

    # Fixed Fatigue sound playing underwater.

    # Fixed helmet removal effects for players who have no helmet.

    # Fixed prone players blocking other player's paths.

    # Fixed prone players not triggering certain entities.

    # Fixed prone players staying prone while swimming.

    # Fixed Search and Destroy object explosions occurring in the wrong place.

    # Fixed the idle animations on the ammobox.

    # Fixed use key movement exploit.

    # Fixed various player model animation abnormalities.

    # Fixed view height of prone, crouched and standing players to avoid the 'helmet cam' exploit.

    # Reduced the amount of 'bad' network traffic by 90% after a map change and when players start to join.

    # Removed all friendly fire damage from ammobox explosions, regardless of server settings.

    9 April 2003 - FA 2.7

    Screen shots


    TC_Golan

    22 April 2003 - FA 2.7a (server side patch)

    15 October 2003 - FA 2.8

    23 May 2004 - FA 2.9

    15 April 2005 - FA 3.0

    Change Log

    * Fixed treating concussion crash
    * Fixed healing ammobox crash
    * Fixed debug log files showing up on root C: drive
    *** Fixed lag while shooting if debug logs were NOT read-only
    * Fixed 'ghosting' spectator bug
    * Added ability to choose voice set from command menu
    * Fixed obscured death notice text when spectating
    *** Was blocked by the VGUI part of the Spectating panel
    * Moved scoreboard to last on the VGUI stack (means its always on top of everything else)
    * Fixed parachute still being deployed after dying, spectating, then changing teams
    * Fixed view bump on take damage not affecting actual accuracy
    * Locked cl_sidespeed value to 400 (default)
    * Locked cl_forwardspeed value to 400 (default)
    * Locked cl_backspeed value to 400 (default)
    * Lowered prone view position by 2 units
    * Removed first person spectating (WAY too many bugs)
    * Fixed ability to reload instantly after a prone sequence is completed
    * Fixed multiple ricochet sounds playing on a single bullet impact
    * Installed Global FA ban for caught cheaters
    * Reduced max concussion value by 5
    * Lowered penetration distances on all rifles
    * Turned on FA Hard Code ban list and added all FAL ban ID's and Verified Jolt ban ID's
    * Reduced Sniper Rifles ability to shoot while unscoped (cannot effectively shotgun snipe anymore)
    * Fixed UZI lighting world brushes even with surpressor
    * Lowered merge magazine sound volume for players with stealth skill
    * Increased accuracy of all weapons roughly by 25%
    * Changed Armor back to original 2.9 values: (Absorbtion Amount-- 80% Heavy, 70% Medium, 60% Light)
    * Added AK74 nomenclature reload/animations
    * Added MP5a5 nomenclature reload/animations
    * Added Anaconda nomenclature reload/animations
    * Added new Weapon Sounds (many different types)
    * Numerous Gun Balances (way too many to list)
    * Increased default max_speed to 270 (was 250)
    * Added new player movement sounds
    * fixed bfinfo bug (related to battlefield information)
    * fixed treat reload bandage exploit
    * cleaned up tons of unused code and coding errors

    MAPS:

    ---------------------------------------
    * Added new Texture Details for maps: OBJ_Vengeance, PS_Upham, SD_Durandal, SDTC_Balcome, TC_Basrah, TC_caen, TC_Iwojima.
    * Added new map OBJ_Vengeance
    * Added new version of TC_Caen

    5 July 2006 - Firearms Source started
    Last edited by Isis; 01-03-2013 at 05:59 PM.

  3. #3
    Join Date
    Jul 2006
    Location
    Potato, USA
    Posts
    5,073
    Blog Entries
    1
    Reserved

  4. #4
    Join Date
    Jul 2006
    Location
    Potato, USA
    Posts
    5,073
    Blog Entries
    1
    Reserved for any other additions

  5. #5
    Join Date
    Jul 2006
    Age
    27
    Posts
    1,475
    So I guess I started on 2.4 than. Gee, didn't even realize it.

  6. #6
    Join Date
    Jul 2006
    Age
    40
    Posts
    5,905
    Blog Entries
    1
    FA:S ??? 2010

    Spoiler:
    [RS] Rebel Smurfs, blue heaven since '97.

  7. #7
    Join Date
    Jul 2006
    Location
    Potato, USA
    Posts
    5,073
    Blog Entries
    1
    Quote Originally Posted by Mirsky View Post
    FA:S ??? 2010

    Spoiler:
    FAS?

    Spoiler:

  8. #8
    Join Date
    Oct 2006
    Location
    Vancouver,BC
    Age
    38
    Posts
    61
    Spoilers are not working.

  9. #9
    Join Date
    Sep 2010
    Location
    Massachusetts
    Age
    25
    Posts
    3,058
    Quote Originally Posted by derek flint View Post
    Spoilers are not working.
    I second that.
    You need to do some internet magic, Isis!

    Add me on Steam
    My PC build
    Vote for your favorite weapons
    Follow your dreams
    to the max.
    Amen.

  10. #10
    Join Date
    Feb 2007
    Location
    small town, sask
    Age
    42
    Posts
    375
    now what id like to see is the names of the developers or "owners" i you will
    corei5-2320
    geforce 9600gt 1g
    2tb hdd
    8g gskill
    antec 450w 80+

  11. #11
    Join Date
    Jul 2006
    Location
    Potato, USA
    Posts
    5,073
    Blog Entries
    1
    Quote Originally Posted by Pat View Post
    I second that.
    You need to do some internet magic, Isis!
    Odd, the tags were right. I'll just remove them and try to find pictures again.

  12. #12
    Join Date
    Jul 2006
    Location
    Potato, USA
    Posts
    5,073
    Blog Entries
    1
    And now it's all fixed.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •