+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 16 to 30 of 38

Thread: grenade question

  1. #16
    Quote Originally Posted by Pork Fried Squirrel View Post
    Actually doesn't it just have to travel 40 feet for it to arm?
    hard to get a feeling of measurement in a game. in real life i can do quite well estimates on how many yards something is away from where i am but in-game its almost impossible for me. getting a feeling of relative range (like how high i need to throw a grenade to get to the person i want to kill) is easy enough but not realistic range.

    one of the weapons i know next to nothing about. i had to look it up on wikipedia and it says the M79's arming distance is 30 meters. not sure what that is in feet cause i don't know the metric system so one of you will have to figure that part out.
    I'm that annoying jackass that doesn't care.

  2. #17
    Join Date
    Jan 2007
    Location
    London
    Age
    24
    Posts
    9,661
    that is 100 ft and the FA:S arming distance is shorter than that.

  3. #18
    Join Date
    Feb 2007
    Location
    Hammer Editor
    Age
    21
    Posts
    2,852
    I would, but I only know the metric system myself :P. I'm fairly certain the M79's arming mechanism relies on rotations of the grenade per second, only becoming active after a certain speed of full cycles per second is reached and detonating when the rotational speed then falls below that amount, which makes it more or less impossible to fire fire at a range capable of damaging the user unless fired straight up into the air. Realistically I would suppose the minimum arming distance is around 180 Hammer units, but ours may be shorter or longer for balance purposes. However, I can assure you that the only duds lobbed from FAS's M79 are those which hit something before the shells arm, and otherwise they're fully liable to explode in an sizeable effulgence of fire and death the instant they hit, whether you're nailing some poor sap between the eyes from half a mile distant or unclogging your plumbing in a hurry.
    "What wonderful things are these chemicals, spores, and strains! They give life, restore it, prolong it, torture it, and take it all in unison. They predate us and we are spawned of them, and yet such things can unmake us with curious ease. If such things are not god, then I have yet to know anything more deserving of the title!"

    -Dr. Karov Icari, taken from Biopreparat development notes, 1993.

  4. #19
    see Fenix's signature...all I can say is I'm glad I was on his team.

    [RS] Rebel Smurfs, blue heaven since '97.

  5. #20
    Join Date
    Jul 2007
    Location
    NJ
    Age
    32
    Posts
    3,027
    Blog Entries
    3
    M79 info. I didn't realize the barrel was rifled.

    Quote Originally Posted by Wallrod View Post
    For don, every day is the first of april.

  6. #21
    Quote Originally Posted by Naota View Post
    I would, but I only know the metric system myself :P. I'm fairly certain the M79's arming mechanism relies on rotations of the grenade per second, only becoming active after a certain speed of full cycles per second is reached and detonating when the rotational speed then falls below that amount, which makes it more or less impossible to fire fire at a range capable of damaging the user unless fired straight up into the air. Realistically I would suppose the minimum arming distance is around 180 Hammer units, but ours may be shorter or longer for balance purposes. However, I can assure you that the only duds lobbed from FAS's M79 are those which hit something before the shells arm, and otherwise they're fully liable to explode in an sizeable effulgence of fire and death the instant they hit, whether you're nailing some poor sap between the eyes from half a mile distant or unclogging your plumbing in a hurry.
    i would like to use it to unclog the toilet. sometimes when i take a dump it doesn't always like to go down...

    Quote Originally Posted by Mirsky View Post
    see Fenix's signature...all I can say is I'm glad I was on his team.

    haha very nice. that reminds me of U4's drawing of him killing Hitman.

    Quote Originally Posted by Pork Fried Squirrel View Post
    M79 info. I didn't realize the barrel was rifled.
    i didn't know that either. then again it has to spin somehow.
    I'm that annoying jackass that doesn't care.

  7. Quote Originally Posted by Pork Fried Squirrel View Post
    Actually doesn't it just have to travel 40 feet for it to arm?
    It measures the spins though; since the grenade will always spin at the same rate, the distance is measured in that way.

  8. #23
    Join Date
    Dec 2008
    Location
    St. Louis, MO
    Age
    20
    Posts
    522
    quick question.. do the nades have like a short toss and a long toss? like short toss blows up real fast and long toss bounces a bit?

  9. #24
    Join Date
    Feb 2007
    Location
    Hammer Editor
    Age
    21
    Posts
    2,852
    Presently you click once to pull the pin and arm them and either release immediately to toss it, or hold it down to 'cook off' the fuse (5 seconds), which is typically required if you want your grenade to actually kill the people you're throwing it at before they run for cover. The force of the throw itself is static, though seeing as the alt. fire button is unbound for them, we may be able to squeeze in a lower/higher power toss at least by RC 1.1, though that would just be my personal assumption. I've also found that when fleeing an area with enemies in pursuit, just dropping grenades behind me is devilishly effective as well, since the fuse tends to be just long enough to lull people into a sense of safety as they follow you between areas.

    I've actually hated the grenade physics we have ever since they were implemented, and I hope we can make some modifications before release for you guys. Let's just say that right now they've got some very peculiar tendencies, the least of which being that somehow they're presumably so heavy that the player can't climb a ladder with one on his head.
    "What wonderful things are these chemicals, spores, and strains! They give life, restore it, prolong it, torture it, and take it all in unison. They predate us and we are spawned of them, and yet such things can unmake us with curious ease. If such things are not god, then I have yet to know anything more deserving of the title!"

    -Dr. Karov Icari, taken from Biopreparat development notes, 1993.

  10. #25
    If you ask me, spamming grenades has become common in far too many games lately. Letting you restock at the ammo box would just further this trend. In my opinion, do not allow grenades to be restocked. If you want to use grenades continuously, use the M79. Handheld grenades are ideal for front line rushers, or infiltration-oriented players who want to clear out a room without having to actually go into the room themselves.

    One more year!

  11. #26
    Join Date
    Jul 2006
    Location
    Texas A&M Uni
    Age
    27
    Posts
    4,149
    ok, i'll take this argument from another route. we're trying to emulate 2.5 style gameplay. 2.5 had a toooooooooooooooooooon of spam. most maps devolved to spam if over 5v5. spam will happen regardless. m79 is the best example. punishing the discerning player due to the sins of the mindless is intrinsically evil.

  12. #27
    To be fair, the map design of 2.5 and earlier really made spam much more useful than it would be otherwise.

    Updated 19 August 2010

  13. Making a delay between grenade restocks would solve the problem of people sitting next to an ammobox lobbing grenades.

  14. #29
    Join Date
    Jul 2007
    Location
    NJ
    Age
    32
    Posts
    3,027
    Blog Entries
    3
    Discussed. Ain't gonna happen.

    Quote Originally Posted by Wallrod View Post
    For don, every day is the first of april.

  15. Someone should invade America and impose metrics. Imperial measuerments are so barbaric.

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts