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#1
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This weekend's update is on the Beretta 92FS. Clocking in at 3 credits and firing 15+1 rounds of 9mm, with an optional silencer, the Beretta makes a wonderful choice as a backup weapon. In testing, it's proven to be one of the most-used and well-liked pistols. The silencer can be attached and detached using the alt-fire key. You do not need stealth to obtain a silencer; we don't believe in tying weapons to abilities, as the divide between those concepts is what helps to separate Firearms from most other class-based shooters. Instead, attaching the silencer makes small changes to how the weapon handles, and anyone with the Stealth skill will have their kills "hidden" from enemy players if they execute such kills with the silencer attached. Thus, the Beretta 92FS makes a great infiltration weapon. If you're trying to sneak into an enemy base or flag area, you can do so without alerting the enemy team, as all your kills with it will be shrouded. The weapon is deathly quiet, too, and can only be heard from a foot or so away. The video above shows a few seconds of a player using the 92FS to infiltrate an enemy-held parking garage on tc_asylum. The other players in the video are dev team members Shinobi, DysPatch and Airwolf, and testing crew member TheUltra4sshole. What about using it without the silencer? With the silencer detached, the 92FS still stacks up very well against the other handguns. With a 15 round magazine it can fire much longer than the 1911, Desert Eagle and Anaconda, and it's cheap too, at only 3 credits. Despite firing the "weak" 9mm, we've given it a (relatively) hefty damage output and thus it competes quite nicely at short range and makes a suitable backup weapon no matter what the circumstances. I regularly use the 92FS in my own testing setups and find it well balanced versus my other favorite handgun, the Colt M1911A1. And now for tester quotes! FAS Military advisor and OIF veteran TheUltra4sshole: Quote:
Alpha tester Mirsky says: Quote:
Quote:
Like last time, here's the help-wanted section. :-) We still need modelers of any kind, texture artists, and animators - especially ones who can do character animation or character modeling. Mappers would be welcomed too. If you think you have anything you can contribute, don't hesitate to drop us a line. Credits: The renders above were provided by Shinobi. The weapon was modeled by SiD, skinned by Stoke and animated by thisismyname09. Airwolf provided the screenshots and Hitman recorded the video. What do you think of our update today? Do you have thoughts on our Beretta 92FS implementation? What do you think about our video? Please post a comment and share your thoughts! Be sure to Digg it! Last edited by Hitman : 06-01-2008 at 06:32 PM. |
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#2
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__________________
![]() http://steamcommunity.com/id/shinobiNFC Any attempt to access an unassigned ('null') pointer will immediately crash your mod. Welcome to C++! -Valve Wiki |
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#3
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Awesome update! You still have the ps_forest video linked though and not one featuring the 92FS on the main page. |
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#4
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Try refreshing your cache Grunt (ctrl+f5), it shows the 92FS video for me.
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[RS] Rebel Smurfs, blue heaven since '97. |
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#5
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I love the 92fs. I have used it many times in testing with stealth to sneak up on the unsuspecting enemy sniping and doing to ole' double tap the the head. I must say I think I enjoy that more than the knifing 'em. One time I killed two snipers in a row and then capped the last two cap points to cap the map. The best part was the two snipers were in the same general area, but I killed the 1st without ever the other being the wiser and then did the same to him. Muhahahahah... Last edited by DeShock : 06-07-2008 at 10:08 AM. |
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#6
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Quote:
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#7
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Quote:
(The attacking player's team still sees the message as normal, however) Last edited by Hitman : 06-01-2008 at 09:03 PM. Reason: Removed italics |
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#8
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#9
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Hello, FAS is looking up quite awesome, your recent news just made it my top anticupated mod ![]() ps. registered just to say this lal pps. awesome smilies |
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#10
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ya, people register to give input on the mod, but they stay for the smilies and so on and so forth
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Daniel Miede - Level Designer
DasHuhn: it's funny because you're having intercourse with my mother |
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#11
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Hmmm... Stealth awesomeness, yummy /me does the finger pyramid of evil contemplation ![]() |
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#12
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Shrouding the silenced kills is a brilliant idea. It's so simple but it really makes sense. Now that you guys came up with that I really wonder why nobody else ever thought of that ![]()
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I'll be where the metal meets the meat. |
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#13
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I still love this thing. I prefer something a bit more heavy duty myself, but I find myself choosing this one quite often as a backup, or for some stealth fun, full heavy, this, and a knife. ![]() |
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#14
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Dugg, and sent to news sources.
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#15
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Holy crap that looks good and fun ![]()
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Driving versions into the ground since 2.6 |
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